Othlor (Prestige Class)
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Othlor
Based on Archmage and Hierophant.
Hit Die: d6.Requirements
To qualify to become an Othlor, a character must fulfill all the following criteria.
Abilities: Primary spellcasting abilities: 17 Skills: Knowledge (arcana) 15 ranks, Knowledge (religion) 15 ranks, Spellcraft 15 ranks. Feats: Skill Focus (Spellcraft), Spell Focus in two schools of magic. Arcane Spells: Ability to cast 7th-level arcane spells, knowledge of 5th-level or higher spells from at least five schools. Divine Spells: Ability to cast 7th-level arcane spells, ability to cast spells with the [Good] descriptor. Race: Must be a Rashemi female. Special Abilities: Great Circle Leader.Class Skills
The Othlor’s class skills (and the key ability for each skill) are Concentration (Con), Craft (alchemy) (Int), Knowledge (all skills taken individually) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.Class Chart
Table: The Othlor | ||||||
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |
---|---|---|---|---|---|---|
1st |
+0 |
+0 |
+0 |
+2 |
High arcana, divine power |
+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
2nd |
+1 |
+0 |
+0 |
+3 |
High arcana, divine power |
+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
3rd |
+1 |
+1 |
+1 |
+3 |
High arcana, divine power |
+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
4th |
+2 |
+1 |
+1 |
+4 |
High arcana, divine power |
+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
5th |
+2 |
+1 |
+1 |
+4 |
High arcana, divine power |
+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class |
Class Features
All the following are Class Features of the Othlor prestige class.
Weapon and Armor Proficiency: Othlors gain no proficiency with any weapon or armor. Spells per Day/Spells Known: When a new Othlor level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became an Othlor, he must decide to which class he adds each level of Othlor for the purpose of determining spells per day.====High Arcana====
An Othlor gains the opportunity to select a special ability from among those described below by permanently eliminating one existing spell slot (she cannot eliminate a spell slot of higher level than the highest-level spell she can cast). Each special ability has a minimum required spell slot level, as specified in its description.
An Othlor may choose to eliminate a spell slot of a higher level than that required to gain a type of high arcana.
Arcane Fire (Su): The Othlor gains the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Othlor) that deals 1d6 points of damage per class level of the Othlor plus 1d6 points of damage per level of the spell used to create the effect. This ability costs one 9th-level spell slot. Arcane Reach (Su): The Othlor can use spells with a range of touch on a target up to 30 feet away. The Othlor must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot. Mastery of Counterspelling: When the Othlor Spells (SRD Rules)#Counterspells|counterspells] a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot. Mastery of Elements: The Othlor can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot. Mastery of Shaping: The Othlor can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot. Spell Power: This ability increases the Othlor’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th-level spell slot. Spell-Like Ability: An Othlor who selects this type of high arcana can use one of her arcane spell slots (other than a slot expended to learn this or any other type of high arcana) to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day. The Othlor does not use any components when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP. This ability costs one 5th-level spell slot.The spell-like ability normally uses a spell slot of the spell’s level, although the Othlor can choose to make a spell modified by a metamagic feat into a spell-like ability at the appropriate spell level.
The Othlor may use an available higher-level spell slot in order to use the spell-like ability more often. Using a slot three levels higher than the chosen spell allows her to use the spell-like ability four times per day, and a slot six levels higher lets her use it six times per day.
If spell-like ability is selected more than one time as a high arcana choice, this ability can apply to the same spell chosen the first time (increasing the number of times per day it can be used) or to a different spell.
====Divine Powers====
Divine Reach (Su): A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet. Faith Healing (Su): A hierophant can use healing spells to their maximum effect on creatures of the same alignment as the hierophant (including the hierophant himself ). Any spell with the healing descriptor cast on such creatures works as if under the effects of a Maximize Spell feat (without using a higher-level spell slot). Gift of the Divine (Su): Available only to hierophants with cleric levels, this ability allows a hierophant to transfer one or more uses of his turn undead ability to a willing creature. (Hierophants who rebuke undead transfer uses of rebuke undead instead.) The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the number of turning attempts per day allowed to the hierophant is reduced by the number transferred. The recipient turns undead as a cleric of the hierophant’s cleric level but uses her own Charisma modifier. Mastery of Energy (Su): Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability only affects undead, even if the hierophant can turn other creatures, such as with a granted power of a domain. Metamagic Feat: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. Power of Nature (Su): Available only to hierophants with druid levels, this ability allows a hierophant to temporarily transfer one or more of his druid Class Features to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the hierophant cannot use the transferred power. He can transfer any of his druid powers except spellcasting and the ability to have an animal companion.The druid’s wild shape ability can be partially or completely transferred. The heirophant choses how many uses of wild shape per day to give to transfer and retains the rest of the uses for himself. If the hierophant can assume the form of Tiny or Huge animals, the recipient can as well.
As with the imbue with spell ability spell, the hierophant remains responsible to his deity for any use to which the recipient puts the transferred abilities.
Spell Power: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining level-dependent spell variables and for caster level checks. This ability can be selected more than once, and changes to effective caster level are cumulative. Spell-Like Ability: A hierophant who selects this special ability can use one of his divine spell slots to permanently prepare one of his divine spells as a spell-like ability that can be used twice per day. The hierophant does not use any components when casting the spell, although a spell that costs XP to cast still does so, and a spell with a costly material component instead costs him 10 times that amount in XP.The spell normally uses a spell slot of the spell’s level (or higher, if the hierophant chooses to permanently attach a metamagic feat to the spell chosen). The hierophant can use an available higher-level spell slot to use the spell-like ability more than once per day. Allocating a slot three levels higher allows him to cast the spell four times per day, and a slot six levels higher lets him cast it six times per day. If selected more than one time as a special ability, this ability can apply to the same spell (increasing the number of times per day it can be used) or to a different spell.
- System Reference Document -> Character Classes (SRD)
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